Tuesday, 24 January 2012

Desert Bus.

When playing a game computer game, or enduring a conversation about the latest game in the market, how many times over do the hear the declarative "It's so realistic"? Well a postmodernist would happily argue the complete opposite. How can a these new top of the range of the range games be just like 'real life'. If so then so why doesn't it take 90 minutes to complete a match in Fifa? How is it realistic to see a hedgehog running around at the speed of lightning? You don't go and play football with your mates, and do something that 'you'd do on Fifa', on Fifa, you can do something that 'you'd do in real life'.

This is where Desert Bus enters the frame, Desert Bus is an internet game that has never been published (from the creator of Family Guy), probably the only reason it's was created. The reason Desert Bus challenges postmodernism, and other 'realistic' games. Is not because the exceptional graphics that are included. More so, the real life experiences that you come accross, such as breaking down, and being toed away, but having to wait as long as you would in 'real life', for the toe truck to come and pick up. Completing your milage as you would in if you were driving a real car.

Hence why, from a postmodernists perspective, Assasins Creed, isn't the most 'realistic' game available today, because you can't go around shooting people in that way. Yet, you won't find a more 'realistic' game that Desert bus itself, after where else could you find a game where you might have to wait 20 minutes to be picked up by a toe truck.

I wonder if Noel Fielding agrees with this.

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